
The course is open for students in grades 7-12
Summer Classes start in June (15 chairs)
Call today for registration or for more information.
416.705.GAME(4263)
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Why have students only play the games they
love when they can understand how to create their own?
Objective
This 2 week course (2hrs a day) is designed to
help the student to further his skills in the area of computers. Why
have students only play games they love when they can understand and
create their own? The skills for programming are usually designed for
those in colleges and universities but not so. In this era of computers,
students already posses some of these skills before they enter these
institutions. Why not give your child the potential to excel in this
area. By working along with others and participating in the discussions,
students will learn advanced problem solving skills that will help them
throughout the rest of their life.
| Day 1 |
Day 2 |
Day 3 |
Day 4 |
Day 5 |
Game Intro
Discussion
Programming
|
Game Build Intro
Handlers
Behaviors
Variables
|
Game Build I
Layout Game |
Game Build II
Programming |
Game Build III
Preparing Graphics |
| Day 6 |
Day 7 |
Day 8 |
Day 9 |
Day 10 |
Game Build IV
Debugging
Game Build |
Game Build VI
Programming |
Game Build VII
Programming |
Game Build VIII
Last Issues |
Game pakaging
CD-ROM |
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Mike Bonifacio
Program Instructor
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About the Intructor
Mike Bonifacio has been around the games
industry for over 15 years. When he was 14 years old he designed
and programmed over 10 games for companies such and Commodore
and othes.
Following those years, Mike has helped
work, design and program applications for companies such as
Adobe, Macromedia, Apple and others.
As an instructor at the International
Academy of Design, Mike has taught cources related to graphics,
marketing, internet and multimedia. Durring his teaching, he
helped create and teach the Interactive Media course. Students
from highschool, physically challegened, workforce with no
programming knowledge. Some of these students are now highly
paid professionals in the industry.
Now Mike works on various applications
for industry professionals to improve communication between
clients and customers. |
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Programming Enviroment
Students will be using Macromedia Director in
their programming experience. With over 300,000 users of this product,
Director is designed to adhere to the programming standards common in
this industry with a visual approach, making it easier for beginners
to understand the programming process. Director is designed to build
and port applications on PC, Macintosh and internet browers with no effort.
Students will be able to create these applications, games, presentations
using this product, giving them a taste of the programming industry.
Structures, Variable types
Understand variable types from strings to array structures, control graphic objects
with rects and points is just a start. Once you understand these and other
variable types and there uses, programming will becoming even easier.
Programming Syntax
New languages can be difficult to use and learning
their syntax can be harder. Most students have this comprehention of
computer syntax. With this course they will be able to grasp the basics
of syntax, making it easier for them to learn other computer languages
with ease.
Design patterns
Learn the techniques that professions know. There
are logic structures created to handle common issues in areas of programming.
Find out what these structures are and how they work.
Creating Graphics
Typing is one thing, graphics are another. Students
will learn the techniques in preparing graphics for use with thier applications.
Compiling Applications
Programming is only one facet of the course. Preparing
and packing them into a functional application for distribution is another.
Students will be able to take and play their applications on there home
computers to demonstrate the work accomplished.
Game Structures
What makes a game? What are its parts? Students will explore these ideas
with the instructor who has the knowledge and experience in this industry.
They will be able to define what makes a successful game, and the parts
needed to build. These ideas will be further explored as the students
progress in the course at higher levels.
Debugging
Bugs, bugs and more bugs. Debugging is a method
of finding errors in code that are not apparent. Learn the ideas behind
debugging so that your applications will not crash or be prone to errors
durring playback.

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